The game actually works properly now
So! This is my first project with Godot that has actually made it to release.
The problem with moving off of unity and to a new tech stack, is there's always something that you get wrong in the last minute!
I decided to write a simple text adventure engine, which I did do successfully! The problem came when I learned that godot stores and replicates asset instance data in the editor, but doesn't in the exported game!
I made this discovery with only a few hours to release, and no time to correct the issue. So I did the only thing I could in the time frame, and manually added the data, with the knowledge that there was no reset functionality, meaning you played the data once, and it was gone!
Pretty big issue for a text adventure with permadeath.
After taking a short break, I had to start a new job, full-time, and so this project languished, without my ability to give it the care it needed. Almost 8 months later, I found the time, and I'm embarrassed to say it only took me a single afternoon to fix this issue permanently.
Sadly, this update does absolutely nothing about finishing the game, but at least the engine works now!
Files
Get Into the Dark (Unfinished)
Into the Dark (Unfinished)
(incomplete) Robbed in the middle of the night, enter the dark to rescue your stuff and friends you meet along the way.
Status | Prototype |
Author | Enemby's Prototypes |
Genre | Adventure |
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